class SuperState_WithBusyFinal
Package: swiss.avm.up.core.generic.statemachine.javamodel.SuperState_WithBusyFinal
Direct Known Subclasses:
class SuperState_WithBusyFinal extends SuperState
A SuperState_WithBusyFinal is a SuperState for the common "commanded action runs, then settles" pattern. It provides an initial working sub-state where the action executes and a final sub-state reached when it is complete, so a parent can detect completion.
Properties
comment
Describes the intent of this Resource.
TextLiteral[0..1]
A Literal that accepts multiple lines of text.
entryFunction
Function[0..N]
exitFunction
Function[0..N]
history
History[0..1]
junction
Junction[0..N]
A Junction is a choice pseudostate: a branch node with several guarded outgoing
transitions and no behaviour of its own. Its typical use is dispatching control
to different sub-groups based on the active command.
name
The name of this Resource.
StringLiteral[1..1]
port
BasePort[0..N]
simulationFunction
Function[0..N]
start
Start[0..1]
A Start is the initial pseudostate of a statemachine or of a SuperState. It
marks which state is entered when the enclosing machine or SuperState becomes
active.
stateDiagram
The state diagram is the graphical representation of the states.
DomainDiagram[0..N]
stateFunction
Function[0..N]
subState
StateBase[0..N]
transitionTo
Transition[0..N]
A Transition is an edge leaving a State or SuperState. It defines the target
state that control moves to when its guard condition becomes true.