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class SuperState_WithBusyFinal

Package: swiss.avm.up.core.generic.statemachine.javamodel.SuperState_WithBusyFinal

Direct Known Subclasses:


class SuperState_WithBusyFinal extends SuperState

A SuperState_WithBusyFinal is a SuperState for the common "commanded action runs, then settles" pattern. It provides an initial working sub-state where the action executes and a final sub-state reached when it is complete, so a parent can detect completion.

Properties

comment

Describes the intent of this Resource.

TextLiteral[0..1]

A Literal that accepts multiple lines of text.

entryFunction

Function[0..N]

exitFunction

Function[0..N]

history

History[0..1]

junction

Junction[0..N]

A Junction is a choice pseudostate: a branch node with several guarded outgoing
transitions and no behaviour of its own. Its typical use is dispatching control
to different sub-groups based on the active command.

name

The name of this Resource.

StringLiteral[1..1]

port

BasePort[0..N]

simulationFunction

Function[0..N]

start

Start[0..1]

A Start is the initial pseudostate of a statemachine or of a SuperState. It
marks which state is entered when the enclosing machine or SuperState becomes
active.

stateDiagram

The state diagram is the graphical representation of the states.

DomainDiagram[0..N]

stateFunction

Function[0..N]

subState

StateBase[0..N]

transitionTo

Transition[0..N]

A Transition is an edge leaving a State or SuperState. It defines the target
state that control moves to when its guard condition becomes true.