Command
class Command
A Command is a control command on a ControllerInterface - one operational mode that can be requested of the controller, such as on, off or a motion step. A parent issues a child's command from its statemachine code, and the child reacts to it in its own transitions.
Create a Command:
- Select the package where the command should be hold
- Open resource assist

- A Command is created by selecting the command element
- In the Wizard, the command name must be set
The command constant is given automatically. It can be changed if necessary.

NOTE: Best practice
Standard commands for all controllers
If it is necessary to assign the same commands to several controllers, it is recommended to define a separate controller interface which contains these shared commands.
This interface can then be integrated (implemented) in the individual controller interfaces.
state = command
In many cases it makes sense that the final state has the same name as the underlying command. This makes it easier to evaluate whether a child controller has reached the desired state. The command can be directly compared with the state of the child controller.
Example:
Parent → Child, Command = EOFF
Child → Parent, State = EOFF
UP implicitly supports this approach. As soon as a command has the same name as a state, both are given the same constant value. In this way, the state of a child controller can be compared directly with the set command.
